EconWatch.com > Wasteland Diaries: Player-run economy | Massively
[Massively] I want to see a player-driven economy succeed in Fallen Earth. The more the devs take the game in the sandbox direction and away from the themepark, the happier I am.
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[Massively] The Anvil of Crom: What's wrong with AoC's crafting? | Massively: Even though Im not 40 yet (too many alts...I finally settled on a Bear Shaman), the Crafting mechanincs of AoC have me not even thinking of Crafting, whatsoever. Even though Im not a big crafter in general, the perks of having say, a Chef, or a Blacksmith alt is a monumental advantage to your stable of characters if you put the time in to level it up, so I'd probably go for it based on that point alone...
[QE05] QE05 » Blog Archive » SWG Refugees: It even reasonably coped with .In particular, the emphasis given to crafting as being mostly about manufacturing and sales (as opposed to creative and/or artistic play) meant that on each server, a small number of players were able to massively dominate that servers economy.
[Massively] Exclusive: Smedley on the sunsetting of Star ... - Massively - Joystiq: The two games might both feature the Star Wars IP, but their goals are so dramatically different -- one being a dialogue-driven themepark, the other being a player-driven sandbox -- that they shouldn't conflict unduly. Surely Star .
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[Lose Your Way] late morning sunday design ~ Deep MMORPG Persistence « Lose Your Way: Don’t even start about them not following the formula because it’s been forever since I’ve seen an MMO that isn’t about logging on, using very little real skill to go around killing a bunch of shit to level up (and get some more meaningless crap for your pockets), and logging out again. All of the ones that seemed like they had a possibility of an interesting combat system turned out to be falsely MM —
[The Fansible] Sci-Fi Goes Awry, pt. 1 « The Fansible: As in, name an MMO, and there's a better than normal chance I've given it a try. One of EVE's strongest features is its player-run economy.
[Massively] Fallen Earth state of the game talks 1.9.2, economics, and more ...: Now once the game goes F2P buy something from the store to show support to their game. Please do not be one of those people that thinks F2P means that the company forgoes making money because it thinks it is all about the fans.
[Keen and Graev's Gaming Blog] LotRO going Free-to-Play: Turbine ... - Keen and Graev's Gaming Blog: 25 dollars for virtual horses,Bare in mind you where one complaining about Allods and nothing in Allods cash shop came in close to costing 25 dollars.I have played tons of F2P games no game has ever had nerve to charge 25 dollars for one singular item.The biggest mmo in world the least needing of cash has set the highest virtual item price point.You make a blog and praise it.Now other companies have taken notice of blizzard success now that is set price for high end virtual items.Something that is going to bite gamers in butt in the future.
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